A number of tougher enemies and special challenge zones litter Torchlight II‘s areas, providing fairly regular breaks from the usual fodder (who can still pack a punch if players aren’t paying attention) and making sure things don’t get too repetitive. There is always a danger of such generated dungeons becoming generic and repetitive but it is pleasing to report that the danger has been negated as well as could be hoped for. This means that when playing multiplayer or a new game plus, it isn’t a matter of simply retreading old routes, and the highly enjoyable exploration experience that the dungeons provide is always there. The dungeons are randomly generated in terms of overall layout, but specific areas like boss arenas are preset. There will always be the occasional pause midway through a dungeon to conduct some inventory management, however, outside of these pauses the pacing is quick and keeps the action going at an engaging level. Loot in the game is plentiful, but fortunately the game makes it very easy to compare picked up loot with that currently equipped and to switch it into the pet’s inventory so it can be quickly sold. Also provided is a lot of variety in equipment with no class restrictions, with the exception of some unique loot, although a number of skills require a certain weapon type. The game allows for a lot of variety in builds and play styles, with each level up providing points to add to attributes and to upgrade and learn skills. There are a wide number of skills and spells available, with numerous ways to activate them through various hotkeys and on-screen icons. ![]() Players move using the left mouse buttons and click on enemies to attack. One of the few creatures that won’t try to eat you.īasic gameplay follows the template used by other isometric and top-down action RPGs. The pets are welcome companions, assisting the player by participating in combat, learning spells, being able to summon minions of their own, and even travelling back to town to sell loot and buy potions so the player doesn’t have to. Pets also make a return, with a number of new creatures added. ![]() The options for character creation are expanded from the original there are now four classes and each class has options for its gender, hair, and face. The story serves its purpose of giving players a reason to head off for the next quest goal but for the most part is pretty negligible, with the exception of a few rare quests of interest. Players create their own hero from one of four new classes, and are tasked with preventing one of the original heroes, who has been corrupted, from bringing ruin to the world. ![]() Torchlight II‘s story follows the events of the first game, although those who come into the game without playing the original will not be missing much. Torchlight II is sure to provide many hours of enjoyment for both those playing alone and with friends. ![]() Three years later, the second game has addressed this issue without losing any of the charm of the previous release, and in many places adding to it. Runic Games’ Torchlight was released in late 2009 to largely positive reviews, perhaps held back from true greatness by a lack of multiplayer.
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